![]() Where did you draw inspiration for the environment and creatures?īret Robbins: We knew early on that we wanted to have a single location for the entire game, so that there would be a certain level of consistency and familiarity as you explored. Shacknews: The original Dead Space was one of the scariest sci-fi horror experiences to ever grace home consoles. So, we did just that.īret Robbins CEO of Ascendant Studios and Creative Director on the original Dead Space. Nowadays, Bret is working on his own games as CEO of Ascendant Studios, but he was kind enough to take a moment to sit down with us here at Shacknews and let us nerd out about the original Dead Space and what he’s been getting into lately. But it may be his work as the Creative Director for the original Dead Space that he’s most well-known. The dude has worked on some of the biggest, well-known, AAA franchises in gaming history including several entries in the Call of Duty franchise and the Legacy of Kain series. ![]() ![]() To say Bret Robbins has had an impressive career in the video games industry would probably be an understatement.
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